Return to the Frost Cave to pass through the other door into Upper Edge Tunnel where you'll have to roll along a lengthy tube of ice. First enter the slightly higher of the two doors, which leads to Save Station C. Send them crashing to the floor as new platforms with the help of a few missile blasts. Look at the ceiling and locate the two stalactites. He'll come in handy much later in the game. As for the Glider, never mind him for now. The Hunter Metroid is a dangerous foe, so be quick to dispose of him by freezing him with the Ice Beam and using a missile on it. It's time to meet some new creatures: a Hunter Metroid and Glider. Just one more door past it should lead you to the Frost Cave. Go back to the Frozen Pike and enter the Wave Beam door that sits about middle height in the tall cavern. Keep it in mind for later, however, as you can see an energy tank hidden behind an impassable sheet of ice in the Transport Access. With your Spider Ball and Ice Beam you could have used this way to get here more quickly, but then you would have never picked up those missile expansions. Quickly jump up to the top and reveal the path through the Transport Access, which leads to the Magmoor Caverns South elevator. Located at the bottom you can use your newly acquired Ice Beam to enter the Pike Access and then Frozen Pike. Your next goal should be making it to the Research Core.
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